Even interacting with other people in CKIII feels more personal, since they're literally moving instead of a portrait painting. I wanted my vassals to fall in line and treated them accordingly when they didn't do as I asked. I wanted the very best of the best for my children, even if they didn't agree with my methods. I almost became protective over my newly found dynasty, filled with newly added 3D character models. Unless you wish to keep it within the family, which itself can unlock a whole host of issues. And personality traits can be passed on, so it's always wise to look at characters closely before inviting them to court to marry off your children. You can create some whacky families and courts with numerous lost souls.
So much so that Tywin Lannister would have the time of his life. This mess of a system was always part of the game and it's even better in CKIII.Ĭharacters and dynasties have been given more of a focus here. It's easy to create a family of truly broken people and sit back and watch while they plot to assassinate one another.
The sheer number of traits you can have is ridiculous. The best part of Crusader Kings II has, for me, been the characters. Once you're done with the basics of the game in Ireland, you could continue with that playthrough or start fresh, choosing an area of land to rule over from the known world. There are plenty of options to play with, but once you've got your system configured and are good to go, the tutorial is the place to start. Moving from the older game, it doesn't feel like anything has been cut.Ĭrusader Kings III is a strategy behemoth where even the tooltips have tooltips. Paradox clearly had a plan as to what should be improved, what should be refined, and what should be added. Crusader Kings III looks gorgeous, even from the main menu. The entire UI and overall look of the game have been revamped. This was the first improvement I noticed. This is something Paradox had in mind when drawing up Crusader Kings III on sheets of parchment. It was a blast for experienced players, but daunting for new players. You were essentially thrown into the wild and told to last as long as you can. While it certainly felt like a classic, with an aging UI that was more of a mess than it was streamlined, I loved every minute of each playthrough.įor newcomers to Crusader Kings, the second instalment had a steep learning curve. I've poured so many hours into CKII and even more into it with the A Song of Ice and Fire (Game of Thrones) mod installed. It sounds epic, but so too is the experience of playing through. A basic summary of the adventure would be: you're tasked with heading up a medieval dynasty and the goal is to keep it running for as long as you can - taking down enemies, forging alliances and engaging in wars along the way. From the age of Viking raids to the fall of Byzantium, Crusader Kings III promises to take you on a journey throughout history.